Sunday, November 22, 2009

Using the Microlite20 Rules

Tonight, Thomas and I created two new characters; a lizardman ranger for me and a half-orc paladin for Thomas.  The lizardman wears hide armor and carries three javelins, a net, and a great club.  The paladin wears scale mail and wields a great axe.  We created these PCs to add to the two we created last night (human fighter and an elven druid).  Character creation was a snap.  Easy to create and customize.  The longest amount of time was spent on picking weapons and equipment.
After creating the character, we played a brief encounter in a ruined temple.  We had to jump across a small ditch filled with bracken water.  Two of the PCs failed to do this and spent time getting out of the muck.  We were ambushed by an evil cleric, two cultist minions, and two shambling zombies.
Altogether, with character creation and this encounter, we probably played less than one hour.  I said, LESS THAN ONE HOUR!  As much as I love the details that DnD offers, I find that the fun of the adventure more than makes up for some of the "crunchiness" (details and intricate rules) that we give up.  I had the rules on a laptop and did look at some of them occasionally, but play did not bog down to a crawl and we could concentrate on the pure joy of hack and slash.  This means even more time for roleplay as well.
Sure, I feel that m20 rules (microlite20) can easily be min-maxed by a player wishing to do so.  My response to this is...who cares?  If I can make a character and roleplay that character to the best of my ability (with all his gifts and faults) then I am happy.  Right now I don't mind if one class has advantages over another.  Thomas and I talked about the half-orc paladin and his background story.  But play does not have to suffer.  I think that is what drives me towards Fudge or Heroquest.  I want more of the "kick the door in" playing without reaching for the rulebook every blasted time I'm unsure of the outcome.  Regardless, we had fun playing and will continue to try out these rules.  The rules really feel like the old DnD game to me.  I'm talking about the red and blue rulebooks before I got AD&D 1st edition.

Not hearing from anyone out there yet...(tap) (tap)...testing...testing....is this thing on?

Saturday, November 21, 2009

Kickin' It Old School...

Honorable Dorks,
I just had the greatest revelation while researching that great Tome called the Internet.

Check this out.... Microlite20 Purest Essence

This solves all the problems we have had getting a game going.
1. Rules are SIMPLE...no dragging out tons of books to find out how to grapple a goblin.
2.  Rules are Old School DnD...means fun at the table, more pizza and pork rinds, less rules lawyerin'
3.  Rules are FREE...means no one can be a cheapskate!
4.  Rules are NEW (kinda, sorta)...means we all come to the table with the same level of pea brain ability to grasp this!
5.  Download the pdf (link is above) and read it.  Email me a day to play.  I'd even try for before Thanksgiving if anyone is game.

Keep an open mind, check it out, and blow the damn dust off of those bones...let's get the dice rollin'

Rollin' Rollin' Rollin'...Keep them Dice a Rollin'

Just the other day, I was thinking about how dusty those d20's of mine are getting. It's been too long between campaigns. I propose that we make a pact...those adventurers willing to stand together against the tides of evil...read the following pledge and sign up. And woe be on you who break thy vow. May goblins throw rocks at your window and tie cans to your horse...

The Dorks w/ Dice Oath
I solemnly swear to hold my d20 high and proclaim myself an unrepentant Dork w/ Dice! And being so titled, strive to follow these tenets...
1. I will try to adventure game at least twice per month...even if it means sneaking out of the house to do so!
2. I will gather with the usual suspects...Dorks of the highest caliber...to eat, drink, and game!
3. I will gladly leave all real world concerns at the door and revert to the adolescent Dork that I truly am!
4. I will at all times disavow any decorum or rules of order, and promise to never keep a straight face or let any pun go unspoken!
5. I will provide pork rinds and Ski to the DM.
So swear I...Dorks w/ Dice!

Rules Lawyers Unite! No...actually...piss off!

DMs hate rules lawyers.  Want to know why?  Because they are right most of the time.  Also, they take the game to a whole new level of tedium.

I found this on gnomestew
Rules Lawyer--A player who knows the rules extremely well, and prefers to stick to them very closesly. Often, rules lawyers use their extensive knowledge of the rules to exploit loopholes that favor their characters. Rules lawyers are often power gamers. 
So, I guess we've all been there before, huh?  Question I have for you is this, when have you personally had the most pure enjoyment out of any rpg you have played?  I'd have to say, for me, is those times when something really funny, and unexpected happens to the pcs...especially my own.  Like when Fr. Cadwyr got an axe to the cranium from a certain dwarve who shall remain nameless...(the little bastard...).  And who can forget the failed rolls and howls of laughter from the players so called friends...again I mention the dwarf who was attempting an amorous meeting with a young barmaid of formidable stature...this is what makes the roleplaying worthwhile.